Fatal Frame III: The Tormented | |||||||||||||||||||||||||||||||||||||||||||
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NTSC-U Boxart
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
| 0.9.7.r3113 | GSdx ? | SPU2-X ? | Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults | ? |
NTSC-J | Windows |
| 1.1.0 r5517 | GSdx 5464 SSE41 |
| Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher res. | |
NTSC-U | Windows 8.1 Pro x64 |
| 1.3.1 r134 | GSdx SSE2 1.3.1 r134 |
| The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it. | CrazySteve88 |
NTSC-U | Windows 10 Pro x64 |
| 1.3.1 Git 20150825 | GSdx SSE41 Renderer=OpenGL Software Extra Rendering Threads=8 Arkaos grand vj serial. |
Butler 4 3 2. Output:XAudio 2
| SpeedHacks=Preset 1 (The most secure) (None) In game: Video Options: Progresive Scan 100% Playable. Game 'runs' like real PS2. Non issues at all. | Traskhy |
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